Friday 31 May 2013

The Campaign Map

The campaign map provided with SoK is larger than A3 and for playing purposes there will be four maps each showing a quarter of the full map together with a map of the central sector. A smaller scale overview map will also be provided.

Territories held by participating nations will be colour coded on the larger scale maps which will be updated at the end of each move. A key to the colour code will be published in a later post. Here are the blank maps

NORTH WEST

NORTH EAST

 SOUTH WEST
SOUTH EAST

CENTRAL AREA


Any territory which will not be coloured is assumed to be neutral. Spain and Portugal and Switzerland are shown but can not be entered.

Each territory also has a number e.g. “United Provinces 2” . This is the economic value of the territory and the amount of economic units  it  normally gives the owner at the beginning of any move.

The path of sea travel is shown as a schematic in the North Eastern corner of the map. It shows the path of sea travel so to get from England to America you would go east Atlantic-west AtlanticAmerica.

The territories bordering each sea area are shown and troops can be landed in the area to transport fleet.


The following may not be invaded by sea, Turkey, Northern Russia, Sweden, Prussia, Austria, northern France, southern  France, England, Scotland (except if the Jacobites are active).
The Scope and Duration of the Campaign

The Campaign makes provision for a maximum of seven participants representing Austria, England, France Prussia, Russia, Sweden and Turkey. If necessary Sweden and Turkey can be omitted. At the time of posting six of the seven original participants have responded to the invitation to the second campaign. Nationalities will be determined by lot, with no player having the same country as last time.

The campaign can finish any time from its tenth move onwards. Each move is split into a number of phases and experience in the previous campaign has shown that a full move can take four to six weeks in real time to complete with the main variable being arranging any required tabletop games.  When the campaign ends the player with the greatest economic value of territory held is the winner. In this calculation Turkey and Sweden are given 5 and 10 points respectively to recognise their disadvantageous geographical position.  

Wednesday 29 May 2013

                                                                                                             INTRODUCTION


The “Enduring Arguments of Kings” campaign is set in the middle years of the 18th century, substantially in Europe but also with some events in India and North America. 

The campaign mechanics are derived from the “Sport of Kings” (SoK) campaign system found in  Kershner and Wood’s “Warfare in the Age of Reason” rules (WitAoR). 

When there is a need to transfer the action to the  tabletop, the wargame will be determined by the use of Rick Priestley’s “Black Powder” (BP) as modified by the “Last Argument of Kings” (LAOK) supplement with any army list variant referring to post 1740 circumstances.  

The previous similar campaign organised by Ian Etchells demonstrated that there are  enough figures among the participants to allow the tabletop conflicts to  be concluded.

The campaign is a mixture of diplomacy and actual wargaming on the tabletop. The aim is simply to hold more valuable territory at the end of the campaign than any other power. 

And to provide the opportunity to wargame of course.

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