Move Sequence 1 Build Phase
The Campaign Master will advise each player whether there
are any rumours of troop movement in any adjacent territories.. SoK includes a
random events generator for 10% of the territories each move. Some are helpful.
Some are not. The consequences will be revealed to affected players at this stage.
The players will receive income from provinces where they
are in sole control and are in
supply subject to any random events.
To be in sole control
the player must have a least 1 unit in the territory and no other player may be
in it.
To be in supply
an area must be able to trace a line back to its home base which not blocked by
enemy controlled area. However neutral and allied controlled areas do not block
supply. An area is also in supply if there is a friendly transport fleet in an
adjoining sea area.
NB Specific exceptions to supply rule
French and English overseas possessions in India and America
are always in supply
When the economic value has been determined it can be
used in a number of ways.
1. It can be used to purchase additional units at the rate
on the player sheet..
2. It can be used to purchase fleets.
3. It can be used to build fortifications.
4. It can be used to bribe other players (transfer of money
is automatic)
5. It can be held in reserve.
6. In certain circumstances it can be used to recruit local
forces.
Any purchased units can be placed in any controlled area in
supply with the restriction that the number in each area can be only twice the
economic value of the area. E.g. if the area has an economic value of 2 then
only 4 units a turn can be built there. Fleets may be placed in a sea area
adjacent to a controlled area.
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