Sunday 2 June 2013

Move Sequence 1 Build Phase

Move Sequence 1 Build Phase

The Campaign Master will  advise each player whether there are any rumours of troop movement in any adjacent territories.. SoK includes a random events generator for 10% of the territories each move. Some are helpful. Some are not. The consequences will be revealed to affected players at this stage.

The players will receive income from provinces where they are in sole control and are in supply subject to any random events.
To be in sole control the player must have a least 1 unit in the territory and no other player may be in it.

To be in supply an area must be able to trace a line back to its home base which not blocked by enemy controlled area. However neutral and allied controlled areas do not block supply. An area is also in supply if there is a friendly transport fleet in an adjoining sea area.

NB Specific exceptions to supply rule
French and English overseas possessions in India and America are always in supply
Hanover is always supplied if British owned. Other British areas on the continent can trace supply to it.

When the economic value has been determined it can be used  in a number of ways.
1. It can be used to purchase additional units at the rate on the player sheet..
2. It can be used to purchase fleets.
3. It can be used to build fortifications.
4. It can be used to bribe other players (transfer of money is automatic)
5. It can be held in reserve.
6. In certain circumstances it can be used to recruit local forces.

Any purchased units can be placed in any controlled area in supply with the restriction that the number in each area can be only twice the economic value of the area. E.g. if the area has an economic value of 2 then only 4 units a turn can be built there. Fleets may be placed in a sea area adjacent to a controlled area.

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