MOVE SEQUENCE 3 BATTLE RESOLUTION PHASE
Land Battles
Any medium to large battle arising from the consequences of movement will be
played on the tabletop according to BP with LAOK. While small encounters are to be
determined by die roll, medium sized battles may be scaled up for playability.
Terrain will be randomly generated for the battle.
There are two types of land battle.
a)
An encounter battle.
The direction of play will be randomly decided and both sides will do a map for
deployment. The exception to this is if the King of Prussia is present and his
force will then deploy second.
b)
A defensive
battle. The defending player will chose the direction of the battlefield he
wishes to defend. He will also be allowed a limited amount of temporary
earthworks. The defender will deploy first.
NB The presence of a fortress
in a province affects a defensive battle as follows
a)
The attacker may elect to lay siege to the fortress
rather than attack it. Neither the attacker or defender gets any economic value
from the territory. The territory for supply line purposes belongs to the
attacker. If the attacker lays siege the defender can elect to fight a battle
by coming out of the fortress.
b)
The attacker may elect to attack the fortress in which
case the defender is allowed to place a number of earthworks/redoubts on the
table depending on the fortress size.
Results of Battle
a)
The results of the battle will be decided by
conventional black powder rules. If a player once deployed elects not to fight
the retreat before combat rule applies.
b)
Any unit that is removed during play is lost.
c)
For any leader removed from play throw a die 1-2 dead/
3-6 survives. If he survives and his force lost the battle he is captured. If
his force wins throw a die 3 and that is the number of moves he spends
recovering from his wounds.
d)
In the case of an uncompleted battle e.g. not all
troops retreated of table the Campaign master will decide on any additional losses.
e)
The losing forces are deemed to have retreated from
combat and if unable to do so are destroyed.
Naval Battles
If two or more sides both have fleets in the same sea area
they must decide if they want to fight a battle. If both sides want to fight a
battle is fought. If one side wants to fight and the other does not there is a 50% chance that a battle will take
place. This will be determined by a crude die rolling procedure for the battle
with only battle fleets having an effect and transport fleets are in danger of
being sunk/captured.
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