Move Sequence 2 Movement Phase
After the build phase the players may move the units they
have. Movement is very simple in that a unit or group of units may move to an adjacent territory. A group of
units may split up or combine as the player wishes. Fleets move in the same way
as land forces except that transport fleets may carry up to 3 units.
Movement is reported to the Campaign Master discretely by
the deadline given.
Consequences of
Movement
A)
If an entered territory does not contain any forces,
the territory is captured and the economic value goes to the capturing player.
(Remember to retain the territory at least 1 unit must remain in it.)
B)
The entered territory contains enemy or neutral units.
Initially all neutral territories contain a number of units equal to their
economic value. The enemy units have the option of retreating . Neutrals do not
and a die throw is made to decide whether they remain neutral, are destroyed by
the invader at a cost to the invader not exceeding the number of neutral units
+1 randomly determined, or whether they disband and slink into the countryside.
If both forces remain in the territory and there is no fortress present (see
fortresses below) a battle is fought. However the battle has only a small
number of units it may be determined by the Campaign Master making a die roll
that will give a result. NB if the strength in units is 50/50 there is a 50%
chance of failure. If a battle is fought
on table see section on tabletop battles below.
C)
If two forces from a major power enter the same
territory a battle is fought unless one of the forces opts to retreat. If any
neutral forces are in the territory a die throw is made to decide if they
remain neutral or side with one force or another.
D)
If 2 forces in an adjacent provinces each move to the
other province (eg for example if a force from Warsaw moves to Poland and a
force from Poland moves to Warsaw) a die roll is made to see which province the
battle is fought in
E)
Troops can invade a territory from transport ships. No
more than 3 units may invade a territory per move. The seaborne invasions take
place after any naval battles. The defending player gets additional benefits if
facing a naval invasion.
F)
Retreat before combat..If a force elects to retreat
before combat the cavalry strength of both the offensive and retreating forces
are determined. If the offensive player has cavalry superiority a die throw is
made depending on the superiority and the retreating force may take casualties.
A retreating force can only move to a friendly or allied controlled area, if it
is unable to do this it is destroyed
The Campaign Master will advise each player of the consequences
of his movement and any options available to him.
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